Life insurance, or PS3...? Heart surgery, or PS3...? This week's rent, or PS3...? PLAYSTATION 3!!!
Written: Sep 06 '07 (Updated Jan 02 '08)
Product Rating:
Pros: The games (MGS4, Echchrome, etc.)! The HD technology (Blu-ray, high-caliber graphics, etc.)! Home "free" Home!
Cons: Most quality games late to the party. Its price may put you into cardiac arrest.
The Bottom Line: The PS3 is quite costly. But if a bum like me can afford one with only a couple paychecks, a Wall Street tycoon like you can certainly do the same.
ChromeKiller's Full Review: Sony Playstation 3 (60 GB) Console
"Who knew?" That's what everyone used to talk about. Really, who knew that a giant of the electronic industry could topple competitors long entrenched in the video game wars not once, but two times in a row? Certainly not Nintendo, who stood atop their castle walls with the belief that everything was running smooth as silk for them, unaware that their empire was slowly crumbling right underneath their feet; and certainly not Sega, who was caught up trying to invade Nintendo's walls with their legions of console and unpopular peripheral miscreations. It was Sony, the underdog, who at one point was invited into Nintendo's camp to build a secret CD-based technology that would halt Sega's failed efforts for good. What Nintendo didnt expect was for Sony to want a stake in this effort as much as Nintendo had. So, Nintendo being the all high and mighty fools that they are tarnished their name from the tentative "PlayStation" project. From this angle, Sony not only had the insight into Nintendo's lair, they wanted to outperform the arrogant beast with their advantage. They had the technology. They had the business plan. They had the ability to manufacture a CD-ROM system that would not only hit a sweet target price for consumers; it would give them the perfect array of games delivered to all players -- young or old. It was the start of something different for the video game industry...a strategy known as mass-market appeal.
This has been Sony's game ever since the PlayStation arrived. They made a console that dug deep. It defined the standards for traditional horror in the likes of Resident Evil. It defined the standards for traditional 3D RPGs in the likes of Final Fantasy VII. It defined the standards for traditional stealth-espionage in the likes of Metal Gear Solid. Games for kids, games for teens, and games for adults were here for any kind of player to feed on. And you know what? They did just that. Many of the hottest titles were conceived on the PlayStation. There was no single target audience like Nintendo at the time was still gunning for. Sega had a similar stance as Sony, although its hardware was more expensive and its first-party games as always were too unusual for the American market. With Sony's cache of wily platforming antics in Crash Bandicoot, destructive car thrashing action in Twisted Metal, and hover-boosting jet bike racing in Jet Moto, Sony really managed to target a wider audience here and with their own brand of weird titles attracting other markets, they sold their goods everywhere else too. To top it off, the PlayStation controller was considered small by some, but for many others to this day is also heralded as an all-time great. Especially when considering its evolutionary leap from having no rumble or analog control to building all that into what would then be referred to as the DualShock. The DualShock was the premiere gaming pad next to Nintendo's uncouth Nintendo 64 controller, which supported only one analog stick and forced gamers to buy an expensive rumble pack made into an add-on extension, not a standard. It was a controller. It was a price. It was the hundreds upon thousands of classic games that led the PlayStation to a successful life in the mainstream's eye, but even more so for its follow-up, the PlayStation 2.
Anyone who's anyone knows the story. A failed launch fiasco that later picked up with a flood of "holy shnikes!" kind of games turned the PlayStation 2, CD, and now DVD combo into the best-selling system historys masterminded. It had all of this and backwards compatibility. No system had ever done that before. The PlayStation 2 was...no, is a phenomenon that's still going strong into today where now its own successor is sitting there on store shelves having met with a similar fate. 50,000 units of the PlayStation 2 were first available to the U.S. market, half the amount of what was initially promised. 100,000 PlayStation 3 units were made available to the U.S. market at launch day, half of what was initially promised. This led to panic. This led to rioting. This led to stories of people being robbed, or shot at. Putting the chaos aside, the biggest stinker was the media's criticism of Sony's asking price. The PlayStation necessitated $300 from patrons, a price tag within reason. The PlayStation 2, a gaming system as well as a stand-alone DVD player went for the same price. Six years later, Sony doubled their ante but in turn also doubled their price. Not $300, not $400, but $500 or$600 is the figure Sony had written on their tags. Two console renditions with two out-of-reach prices For a video game platform, $500 is an incredibly large sum. Then again, Sony's systems have never been built solely for the gaming enthusiast.
With the PlayStation you could also play CDs. With the PlayStation 2 you could also play DVDs. With the PlayStation 3 you're not just buying a game console; you're buying an all-in-one entertainment center. Now some people look at this and say, "All I want is video games." Others, meanwhile, prefer a little bit more. To cater to both crowds, at first Sony divided the PlayStation 3 into two casts. The lower-end version for $500 had everything the higher-end model does, tacking on a pre-installed Blu-ray movie drive (in other words, high-definition video playback), but subtracting the built-in Wi-Fi functionality (a tool that instantly searches for a wireless network) and its hard drive capacity (this one shipped at 20 GB). The higher-end model stands with a 60 GB hard drive, Wi-Fi, Blu-ray, PlayStation/PlayStation 2 backwards compatibility, wireless PlayStation Portable connectivity options (transferring data and more), not to mention the ability to surf the web freely and for free. Meaning, theres no time limit to peruse porn off your television set. In the end, however, ultimately the decision was made to cut loose the extra baggage the lower-end models occupied on store shelves. Much like the Xbox 360 before it, which comes at Core value (was $300, is $280) without the hard drive, a Premium value (was $400, is $350) with the hard drive, and now an Elite value (was $480, is $450) with HDMI input and bulkier storage, choice is good but flawed. No, make that confusing. It's too much for consumers to pick just one console when you present them with two, or three, or more of the same thing.
"I like the red shirt, but the yellow is also nice. Oh bother, which one should I get?!"
"I want to see the Pokemon movie, daddy!"
"But honey, you know your drunken weekend father, me, cant put up with your kiddy crap. Let's see Dick instead!"
Choice: it affects us all. When it comes to the minds of consumers facing a cluster of concerns, it all depends on how big of a wallet you have. Are you rich? You're going to buy the larger Xbox 360 or the largest one. But, what if you don't want that? Maybe you're not interested in connecting to the Xbox Live service to download weekly content and updates for your games. Maybe you have money, but that doesn't mean you're going to buy software that often. So what do you do? You buy the Core model. But then developers have to think about making games that are compatible with all platforms. They have to now make sure that Xbox 360 games are designed presuming you may not have a hard drive installed on your system, as not all 360 systems do. That is unless Microsoft goes through with their rumored plans to eliminate the Core model all together, so all future Core holders get the big "Screw you!" sign shoved in their faces. In a way, issues like this one are already happening on Sony's lot. Its just not as big an issue for Sony, as every PlayStation 3 comes included with the hard drive. Only, much fewer people were picking up those lower-end models, which meant stores were rejecting them. And Sony responded, "You know what? Let's be smart about this now and clean this aggravation up before it piles up even higher."
It was the right thing to do discontinuing the lower-end version, but now it seems their plan to phase out one PlayStation 3 is becoming a ritual event for Sony. Currently stocking store shelves with their just-announced 80 GB model at 600 clams, the 60 GB embodiment dropped its price tag by $100, making it $500. By year's end the 60 GB form will vanish from shelves simply to afford gamers that much more storage to stay level with Microsoft's Elite 360, a 120 GB monstrosity. Even though you can buy an 80 GB PlayStation 3 at the original cost of the 60 GB version and receive a free MotorStorm pack-in while you're at it, the 60 GB console is the one that's pushing shipments the most and always has been. This brings only more questionable judgment on Sony's part. Is what they're doing right? Who knows? Though just so long as you're still able to pick up this de facto standard in PlayStation 3s timeline, the thing to know is that what you get is a machine built to withstand the future of high-definition upgrade. If you're one of the collectively rising HDTV owners lucky enough to observe TV in a crispity clear view, the PlayStation 3 was specifically meant for you to display games, movies, and imagery as picturesque as they were meant to be seen. Seriously, whether you're frantically gunning down alien invaders in a PlayStation 3 game (for around $60 each) or casually enjoying a Blu-ray movie (at around $30-$40 each) while broadcasting high-definition clarity and surround sound is a heaven waiting to be unearthed. Most people already know about the ins and outs of standard definition television: it's just the same old colored picture format, provided you're using a colored TV set. But, with a high-definition contrast, not only do you have the ability to see the contents of your movie or game being played -- you have what is known as the next leap in ratio quality. Movies and games -- they will stand out further, giving you a picture that highlights every last thing you see. A shining sun embellished through some pine trees doesn't look so TV normal anymore. It'll shimmer brightly, clearer, and sunnier than ever before. Darker tones, much more vivid explosions: HDTV does it all. When it comes to games, the PlayStation 3s ultra-realism will simply astound you. This could mean absorbing next years blending of CG-quality visuals with real-time action commands in Final Fantasy XIII, or embracing a breathtaking jungle escapade through the rigorously articulate ruins and plant life, clinging to rock faces, and combating modernized pirates inside Uncharted: Drakes Fortune, to experiencing the wide range of audio across the system from the inspired compositional symphony strings at the system startup to inside games like the invigoratingly pounding fists and feet of Virtua Fighter 5. As this is where the current market is headed in, it was up to Sony to have its PlayStation 3 live up to the very best standards. This means the PlayStation 3 delivers optimally at 1080p resolution and supports all sound systems too if your HDTV can handle such arrangements. This also means the PlayStation 3 is capable of hooking up a HDTV with a HDMI cable. This, in itself, is also the foremost standard for clearest picture quality. Unfortunately though, Sony does not provide PlayStation 3 owners with this somewhat-essential cable. If HDTV is the norm they're trying to base their hi-tech gadgetry around, the least they could do is throw in a HDMI cable with the included AV wires. For about sixty dollars this attachment isnt a great deal extra, but nevertheless its still extra money youd need to spend.
When innovation is discussed this generation, all eyes glare at the unzipped pants gushing about Pii. Sorry, Wii. It's the system with the controller that is less controller and more a motion-sensing remote. But, what everyone seems to forget is the fact that Sony's PlayStation 3 bears some of these same capabilities in its remodeled controller design. A DualShock on the outside, a SIXAXIS all around: the SIXAXIS (retailing at $50 separately) is a motion-sensing controller that copies its predecessor, provides a new function, but on the downside for some has effectively removed all rumble feedback. Capping mofos with a machinegun wont vibrate your palms any longer. Crashing a vehicle into walls, falling off a building, or being seared by fire -- none of this will make you feel the jingle that has become a standard in the industry over the past decade. But you know what? Rumble wasn't there during video gaming's heyday either. Did Super Mario World do worse because you couldn't feel a sensation when the blast of a Bullet Bill bit? Did Contra ultimately fail the industry since you weren't able to feel a shaking as the commandos deployed bullets over alien waves? It did no such thing. Sony has attributed the lack of rumble to incompatibility with the new controller technology that makes the motion in the ocean possible. The guys at Immersion, creators and operators of rumble technology that once were in a legal dispute with Sony, have opposed the claim. Whether one thing is true or the other, knowing that Sony and Immersion are working together again it's possible a new controller can arise and put those whiner babies to bed. Even without the rumble, the controller body still looks and acts the same as ever. Still built with flawless body structure, the black-coated SIXAXIS has the same old contoured handles sticking out at the bottom. Linking up on the right and left, these smooth overly to the tiny but firm dual cylinder mass that gives gamers the easily memorized layout of triangular directional buttons to the left, and to the right an iconic arrangement of circular face buttons characterizing a pink square at 9 oclock Pacific Standard Time, a blue X at 6 oclock Central Time, a red circle at 3 oclock Eastern Time, and a green triangle at 12 oclock Mountain Time. Centralized is the start, select, and jewel-like newcomer, the PlayStation home key. Its purpose, much like the Xbox 360's controller before it, is to input commands such as forwarding gamers to the dashboard and powering down the console/controller more easily through depressing the switch. Overhead, popping out are the L1 and R1 buttons, along with the introductory pressurized L2 and R2 buttons. These keys stick out more now to capture a trigger-like pumping effect. And the great thing about PlayStation 3's motion-sensing innards is you don't even need a crummy bar to detect the positioning of the controller. Somehow, the PlayStation 3 does it all by itself. It's that advanced.
While motion-sensing gameplay hasn't internally bled through the body of every single PlayStation 3 title, it's getting there. Developers are catching on and pinpointing ways to implement this new technology into their games. Wii the PlayStation 3 is not however, which utilizes a control method that can track motions as well as interact with objects with its infrared pointer on the front end of the remote. Instead, the PlayStation 3 only picks up six degrees of motion: up, down, left, right, diagonal, and the action happening on a z plane. Not going the way of full-on motion-sensitivity, this move is a very good thing for the PlayStation 3. Any system thats controller is based exclusively around motion-sensing can't be good. Then you'd obviously have to create games that have difficulty reaching too far outside the boundaries of simplicity. Otherwise, the lighter range of point-based control would go completely out of whack. Adversely, the PlayStation 3 can handle both small and epic quantities of "conventional" gameplay. With Sony's more traditional controller, it can do games with both of what you're used to playing, and ways to play certain games contrastively (usually as an option, too). Examples of the gesticulation in PlayStation 3 gaming in past-tense starts with the likes of Resistance: Fall of Man and MotorStorm. Freaky alien latching onto your face? Rattle the controller -- it'll pop right off. On the dreamy dirt-based racers turf, you can guide a bevy of off-road vehicles by swerving the controller body. Present titles Lair and Warhawk similarly engage in flight patterns with the SIXAXIS. Deeper into the future, Ratchet and Clank Future: Tools of Destruction lets Ratchet devastate enemies with tornadoes by swirling the controller in circled paths. Even Solid Snake is set to shake and bake early next year, with one known tidbit that has Snake utilizing a SIXAXIS controller to operate his miniature metallic companion, a Metal Gear Mk.II. For a video game first, PlayStation 3 owners can even connect up to seven players wirelessly to their system. Four of those links can be plugged directly into the system, and in turn charge the integrated battery of the controller. No need for a multitap to drag more players into a game any longer. No need to buy additional batteries either. The SIXAXIS is the only wireless controller to run on Lithium ion technology. This means you won't have to run out and get a new set of AA batteries every month or two, when the self-charging SIXAXIS lifespan is scheduled to last you through the course of years to come.
Small, the first PlayStation you could carry all with one hand. Larger, the second PlayStation 2 gained weight. The game library was growing, and so was its own boxy body. Enormous, the PlayStation 3 is the heaviest, king-sized console yet. When other consoles are shrinking this generation, Sony's stuff is expanding greater than ever before. Standing up, the piano ebony-colored system bears a rounded exterior face that couples with chrome trimmings. The main button operating commands are then posted on a dugout strip at the top and a door compartment is on the bottom for multiple flash card readers (take game saves on the road, upload photos, link accessories here, and more). Four USB controller ports are right behind this and a silver Spider-Man logo sits on the front that is, PlayStation 3 logo, giving the bulk of the system a very sleek barbecue grill-like design that will leave the rest of your entertainment center looking like antiquated garbage. The only problem is that no matter what, you're bound to end up smudging your fingerprints all over the system's soot-shaded smoothness. The PlayStation 3, in the way of its predecessor, can be stood up or laid down to accept insertion of game disks, which this time on their own power suck the games right into the machine, power vacuum style. Scram, outdated technology! The PlayStation 3 is also remarkably the first touch-based game console in history. That's right -- every single button on the system is drawn right on. Downward, a power and reset switch lead the trail, followed by an eject etching. On the flipside, all the important connections you'd expect from a classy console are here, including Ethernet, AV, and HDMI outlets.
Not just externally but internally as well, the system flies first-class all the way, using the XMB dashboard interface that PSP owners have enjoyed since the handheld's reception two years ago. With it, at default level is a single solitary background displaying a foreground stream of wavy white lines on top of color coding. The color, according to the month, changes gradually. How neat is that? With a recent firmware update, now PlayStation 3 users can swap in their very own wallpaper here so instead you can go gaga over photos of lovely Heavenly Sword and Resident Evil 5 artworks (both are examples of recent handouts available from the system's free online services), or you can even upload more custom-made pictures from home, like a snapshot of your "private area." Your Cancun getaway: what did you think I meant? In case you're not familiar with the XMB Cross Interface, here's a demonstration on how it works. There is a myriad of content buried within the main row of features available across a horizontal strip. Tapping either right or left on the controller crisscrosses through the categories on latitude and longitude volumes. Go up or down though, and certain options spread to more options adjacently. The floating text of the XMB is not only easy to navigate, it makes compacting an abundance of information hassle-free. Amongst the drop down lists are the online functionality, system settings, firmware updates (improving the console to new editions every so often), photo and music options (letting you store and use either file medium from the menu), the movie and game listings where you'll scroll to play the respected media, from the games and disks you insert into the machine to the freebie demos and trailers you'll no doubt download from the PlayStation Store on a weekly basis. Heck, the PlayStation 3 is so sufficient it even cures cancer. Folding@Home is a program you can download for nothing to your PlayStation 3 hard drive. Upon activating the tool, an interactive globe lets you envision the world lit up in bulbs, representing how many people are also tuned into the Folding@Home program. From the home base of Stanford University in San Francisco, the scientists there drain a small percentage of the power off the Cell processor that the PlayStation 3 is based on from each household. With every single super computer working together, these researchers are processing computerized results much quicker than ever before for various diseases (including cancer and mad cow disease, amongst others) with the power to finally back it all up.
Onto the much-debated topic of Sony's online medium, the PlayStation Network, it's an issue that's taken a significant amount of flak for its inability to provide users with a centralized hub that enables gamers online to contact one another via buddy list, inviting one another and joining in each other's games as precisely what Xbox Live does for $50 a year. Ever since the early days of the PlayStation 2, Sony's foundation for online gaming hasn't been about ripping people off, though. Sure you can pay $50 for a buddy list, or you can choose to step into a fully interactive environment where your own customizable domain, game achievements, and simulated self will be imaginable very soon this fall for a shocking value: $0.00. Called "Home," Sony has envisioned a much grander online medium for PlayStation 3 owners than ever has been done before. Think of being able to build from scratch an exact replica of your body, depicting your digital image from your baggy overalls to the swear word you shaved into your do. You'll be able to arrange for posters, furniture, and other trinkets to display inside of a digital household that you get to manage, where friends you know from home or meet on Home can visit. Moving around this virtual world and conversing with other people in it will be possible. Trailers, game demos, and games can all be accessed straight from the Home service, too: and all of it will be free. Of course, there is the exception of certain personalized features, such as special clothing and furniture that companies will charge for an unspecified fee. Until Home reaches us in October, the PlayStation Store is where every Thursday Sony updates download content with free trailers, demos, wallpapers, and the like.
Whether you're plugged in or not (by cable or the integrated Wi-Fi connection), the online route has been pairing dozens of gamers in games such as the intense alien vs. man first-person shooter, Resistance: Fall of Man and the salivating dirt-heavy racer, MotorStorm. What's the only thing that makes cents about all of this? Besides charging for Massive Multiplayer RPGs (which always regulate money no matter the platform), Sony's pricing structure is limited to simply charging for things like map packs and full games either created for the store or are of the retro ilk that make themselves homey. Dont worry: overcharging for games with baffling point systems is not something you'll have to deal with in Sony's store. With the system you can maintain a wallet account that uses actual dollar amounts. The only problem with it is you cant alter the predetermined buck entries in choosing how much you want in your bank. Luckily, the amounts are fairly varied starting at $5, heading to $10 and $25, and even hiking up as high as $150. The cost and grade of games in stock isnt bad either, from a lineup of solid PlayStation classics you can relive for $5.99 (including Crash Bandicoot, Cool Boarders, Tekken 2, etc.) to PlayStation Network-exclusives like the egg-cracking combo puzzler Piyotama ($2.99), the crook-catching, car-combat multiplayer game Calling All Cars ($9.99), and next years already intriguing Echochrome (TBA). With its impossible object art motif, this brain game sticks you with a mannequin to get from point A to point B on black and white stenciled maps -- scaling staircases, elevating through floors, and lining a pillar in its rotatable dimensional space to cover up a hole in the floor so you wont fall in. Its the admirable pricing structure paired with imaginative games like these that gives the PlayStation Store a very inviting flavor for anyone and everyone, and you wont need a decoder to decipher your wares.
Cost, hardware, features...these things matter not, for it is the games that matter most. When looking at the games that are available for the PlayStation 3 at the moment, there haven't been too many to have stunned system owners just yet. Resistance: Fall of Man, a first-person shooter staged in an alien-infested alternate World War II and Virtua Fighter 5, the fifth in the popular fighting series that carves out plenty of depth with its group of distinctive brawlers, are just a sampling of the big guns the system has offered so far. The lack of renowned classics though is all about to change very, very soon. Do you feel the need...the need for speed? Then maybe the online-exclusive 32-player action mash-up of Warhawk is what you require to pilot futuristic aircrafts against both air and land offenders in intensifying battles to defend and seize warzones. Heavenly Sword thrusts players into an action game with a familiar scope to that of Sony's other God of War. Joking aside, Heavenly Sword is actually its own game using a female warrior to tackle dozens of enemies at a time with battle engagements that focus on depth and strategy more heavily between its advantageous and disadvantageous stances. For younger crowds, Little Big Planet welcomes users to customize their own platform levels, then upload these levels into a YouTube environment where PlayStation 3 owners download, play, and rate one another's conceptual skills. There's role-playing on the way from the likes of White Knight Story and Final Fantasy XIII, both blending CG-quality graphics with action-based commands. Horror fans will eventually be able to sink their teeth into the likes of Resident Evil 5 and Alone in the Dark; one trapping you in the murky depths of Central Park, the other harnessing a light and dark system. As light blinds the eyes of returning protagonist Chris Redfield, his aim will be affected while trying to seek enemies who burrow within shadowy surroundings. Naturally, the one game to rule them all is coming out early next year. Metal Gear Solid 4: Guns of the Patriots hands sneakaholics a computerized Octocamouflage suit that can make Solid Snake indistinguishable from statues, dead bodies, and even the tiling on the floor. Playing favorite to no one -- Snake can provide aid to different sides of your choosing all warring against one another. Even senior citizenship can't stop this aging serpent from slithering into the most visionary game since the last Metal Gear astonished fans around the globe.
There's a difference between ordinary and extraordinary. Between smallness and greatness, there's a difference. Between inexpensive and expensive, yes, there is a difference. YES, the PlayStation 3 is high-priced beyond the expectations of what gamers are normally used to. Due to its cost alone, many have already flushed away the idea of ever laying finger on the system. Instead of being someone as careless as this, you really have to sit back and analyze the situation from each perspective figuratively as you would literally. Would you honestly care to lease an outdated automobile for $50 a year five years in a row plus make an additional down payment of $280-$450, or would you rather buy a vehicle in pristine condition with future payments only made on options for only $500-$600 all at once? Would you rather spend $2.50 for a kids meal at McDonald's, or $5.00-$6.00 for a fulfilling numbered meal? Do you want more or less, better or worse, and all together the most souped up lineup of gaming software positive to drive your enthusiasm scale through the roof? It's not that consumers have been unable to afford a PlayStation 3 up 'til now; it's that being cheap, complaining, and going unaware of the thrill of true next-gen is an easier or in this case lazier attitude to manage. If you could just piece all the variables -- from the realization that the PlayStation 3 sells for about half of what most Blu-ray players on the market go for, to the combined efforts of a networking service that only sets you back as much as you want it to, and the mountain-sized gaming epics that further continue to break the mold you might find a game console that's actually a steal for the most sophisticated piece of machinery on the market. Play it close and safe as you want that wont get you to the next echelon of gaming where the pastures are not just greener, theyre bluer, and blacker, and redder, and viridian sometimes. Do yourself a favor and cross into that pasture to play it prettier, bolder, and more meaningful than you ever have in the past. Go ahead and just PLAY B3YOND!
The following is a list of system specs for the ones who need it:
CPU: Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
GPU: RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) 15GB/s (read)
SB: 2.5GB/s (write) 2.5GB/s (read)
System Floating Point Performance: 2 TFLOPS
Storage:
HDD
Detachable 2.5 HDD slot x 1
I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash: (Type I, II) x 1
Communication: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x3 (input x 1 output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth: Bluetooth 2.0 (EDR)
Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
CD Disc media (read only):
PlayStation CD-ROM
PlayStation 2 CD-ROM
CD-DA (ROM), CD-R, CD-RW
SACD Hybrid (CD layer), SACD HD
DualDisc (audio side), DualDisc (DVD side)
DVD Disc media (read only):
PlayStation 2 DVD-ROM
PLAYSTATION 3 DVD-ROM
DVD-Video: DVD-ROM, DVD-R, DVD-RW, DVD R, DVD RW
Blu-ray Disc media (read only):
PLAYSTATION 3 BD-ROM
BD-Video: BD-ROM, BD-R, BD-RE
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